Vetrix World - GAME DESIGNER (2022)
On Vetrix World, I have worked on the campain as a Game Designer. My duties included:
- Balancing the campain
- Introducing the mechanic of the game through the campain
In general, my responsibility involved maintaining equilibrium among the scriptable objects' values in Unity.
This entailed incorporating core gameplay mechanics, such as blocks that vanish after a certain period or blocks that require two hits to destroy.